L’interfaccia utente dell’importatore supporta un’ampia gamma di impostazioni e preimpostazioni. Il processo è quasi istantaneo (un personaggio con molti vestiti potrebbe impiegare alcuni secondi per importare). L’importatore parlerà con l’istanza MakeHuman e recupererà tutte le maglie (come il corpo, i vestiti dei capelli …), i materiali, i rig e le pose. In Blender è ora possibile recuperare un personaggio direttamente da un’istanza in esecuzione di MakeHuman, senza dover prima salvare / esportare il carattere in un file. The new Blender integration: MakeHuman plugin for Blender (MPFB) Il plugin Makehuman per Blender (MPFB) è compatibile con Blender 2.83+. Al momento della scrittura, l’ultima build di macOS è 1.1.
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MakeHuman 1.2 è disponibile gratuitamente per Windows e Linux.
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The demonstration includes creating metallic/transparent materials, texture painting, and baking a muscular skin material from sculpting.ĭownload MakeHuman 1.2.0 System requirements
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In this video, we’ll see how to use the new MakeSkin tool to create materials for MakeHuman. MakeSkin – Creating materials for MakeHuman
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MakeHuman lets users generate characters of custom age, build, gender, and ethnicity, complete with clothing, and export them to Blender, or in standard 3D file formats like FBX, OBJ, and Collada. Let’s build custom characters for use in commercial projects in Blender! In this video, we’ll see the functionality for automatically rigging a MakeHuman character with rigify is demonstrated. In the new release we’ll find the MakeSkin tool for advanced materials, with the MakeClothes and MakeTarget tools, and adds a new Mass Produce system for generating randomized characters.īlender users get the new Makehuman plugin for Blender (MPFB), linking the two applications, now you can transfer the characters directly without having to save an external file. Hey Blenderians! The final release of MakeHuman Community 1.2.0 it’s ready to download! The MakeHuman team has officially released the new version 1.2 of the open-source character-generation software after four years since the last update, the new version has been revised to use current versions of Python and Qt.